We’re looking for an engineer who has experience in or is enthused to learn about Rust and can apply that experience to build and support UI frameworks and tools for our Client teams to use, who knows or wants to learn how to write cross platform code, and is ready to push the boundaries of UX on our custom in-house runtime to provide the best app experiences for our viewers on devices across the varying spectrum from set-top boxes to modern game consoles.
Whether you’re in New York, California, or Seattle, we provide opportunities to elevate your career and to transform an industry.
We truly believe we offer a unique opportunity for any technologist:
To build on an innovative technology stack
To work with an outstanding team of Engineers on award-winning, sophisticated apps and systems in a highly collaborative team environment
To have an influence on products used globally by millions
Responsibilities :
Be a critical member of a team of engineers responsible for building tooling and enhancements to our client application framework in Rust.
Contribute to the development of the underlying framework that supports new feature development on Disney+, Star+ and Hulu.
Provide clear, easy-to-use abstractions over our low-level canvas-style APIs to allow client app engineers to think about building out application features and not pushing individual pixels to the screen.
Clearly communicate the use of the developer tools, features and APIs by writing clear documentation and providing code examples of the use of these features.
Collaborate closely with our Native Client Platform Core engineering team, services engineering teams and product owners to help understand and explain device limitations and requirements.
Basic Qualifications :
Junior candidates should have a Bachelor’s or Master’s degree in computer science or similar.
Preferred Qualifications:
Experience working on user interface-level code with knowledge of common patterns, architectures and approaches to present a data driven UX to viewers.
Experience building frameworks and APIs that are consumed by other engineering teams.
Familiarity with set-top box development and specialized SoCs from manufacturers like Broadcom, MediaTek, SigmaTel, etc or with other embedded systems.
Graphics experience with OpenGL/EGL, OpenGL ES, Vulkan, Metal, etc.
Cross device dependency management
Game engines and game engine technologies
Internals of browser technology such as Webkit, WPE, Chromium, Cobalt
Active member of the Rust programming community
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