What does it mean to be a developer here at WDAS?
Our engineers get the opportunity to work on the full stack of our tools, from developing the underlying algorithms through building intuitive artist-friendly interfaces.
Work hand in hand with artists to make the tools we need for the incredibly complex and rich characters and environments featured in our movies.
Develop on top of a highly performant, extendable in-house application framework.
Develop new artist-centric interaction models using the latest hardware and technologies.
Key Qualifications:
Ability to design and develop complex user facing rendering software, in a studio environment. Able to demonstrate strong software design and engineering skills.
Passion for physically based rendering and global illumination.
Fluency in C++ and experience with performance tuning and debugging of parallel vectorized code.
Ability to develop and optimize algorithms for efficiency and scalability.
Deep understanding of computer graphics foundational concepts, algorithms, and related artistic workflows.
Exemplary communication, team working and problem-solving skills, balancing the timeliness of solutions with their sustainability. Ability to prioritize competing demands based on business value. Ability to engage with artists to understand their requirements and infer practical solutions.
Required Education :
BS in Computer Science, Computer Engineering, Electrical Engineering, or other related field required
Preferred Education :
MS/PhD with specialization in Computer Graphics or comparable industry experience in a research, studio, or games environment preferred.